Town: Foû Zaŵmē Kēä

Foû Zaŵmē Kēä

Foû Zaŵmē Kēä
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceGīmōthyǎvy Region
RegionFta-gi̽t Heath
Founded1227
Community LeaderHigh Chief Ca̋nvé Vúó 'Cherry Chanel' Córmpf̄s Mboú̄̌ Mpf̄bó̄ Yōsh Ca̋chīy
Area5 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2776 m (9107 ft)
Average Yearly Precipitation303 cm/y (119 in/y)
Population1236
Population Density247 people per km2 (618 people per mi2)
Town AuraInvocation
Naming
Native nameFoû Zaŵmē Kēä
Pronunciation/faʊ̯̂/ /zɒ̂ɱæ/
Direct Translation[virtual] [chemical]
Translation[Not Yet Translated]

Foû Zaŵmē Kēä (/faʊ̯̂/ /zɒ̂ɱæ/ [virtual] [chemical]) is a subtropical Town located in the Gīmōthyǎvy Region of the Confederation of Goblin Tribes.

The name Foû Zaŵmē Kēä is derived from the Goblin language, as Foû Zaŵmē Kēä was founded by Bé̄wmē Haw̄ 'Mystioned Lianna' Cúchīs Yawmé̄ Vú̄ń̄s Vú̄bó̄ Yó̄b̪f̄, who was culturaly Goblin.

Climate

Foû Zaŵmē Kēä has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 4°C (39°F). Foû Zaŵmē Kēä receives an average of 303 cm/y (119 in/y) of precipitation, most of which comes in the form of rain during the summer. Foû Zaŵmē Kēä covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2776 m (9107 ft) above sea level.

Overview

Foû Zaŵmē Kēä was founded durring the early 13th century in spring of the year 1227, by Bé̄wmē Haw̄ 'Mystioned Lianna' Cúchīs Yawmé̄ Vú̄ń̄s Vú̄bó̄ Yó̄b̪f̄. The establishment of Foû Zaŵmē Kēä was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Foû Zaŵmē Kēä's construction back out of the project. Bé̄wmē Haw̄ 'Mystioned Lianna' Cúchīs Yawmé̄ Vú̄ń̄s Vú̄bó̄ Yó̄b̪f̄ pushed on reguardles, and Foû Zaŵmē Kēä was finished, but starts off as a terible place to live.

Foû Zaŵmē Kēä was built using the conventions of Goblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Foû Zaŵmē Kēä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Foû Zaŵmē Kēä is buildings are arranged arrounded a highly ordered system of narrow cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

Foû Zaŵmē Kēä has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Foû Zaŵmē Kēä ’s existence has dried up and the town is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Foû Zaŵmē Kēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Foû Zaŵmē Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Foû Zaŵmē Kēä.

Foû Zaŵmē Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Foû Zaŵmē Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Foû Zaŵmē Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Foû Zaŵmē Kēä's public wards, blessings, and other arcane systems.

Foû Zaŵmē Kēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Foû Zaŵmē Kēä's grid is powered by a direct leyline tap.

Foû Zaŵmē Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Foû Zaŵmē Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The law within Foû Zaŵmē Kēä is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Foû Zaŵmē Kēä's bank was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Foû Zaŵmē Kēä snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Church Grim near Foû Zaŵmē Kēä are known to be quite timid.

Foû Zaŵmē Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Truename Magic energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4981 m2
    • Cattle and Similar Creatures: 309
    • Poultry: 3708
    • Swine: 247
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 123

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

374 of Foû Zaŵmē Kēä's population work within a Foundational Occupation.

813 of Foû Zaŵmē Kēä's population do not work in a formal occupation, but do contribute to the local economy. 49 (4%) are noncontributers.

Points of Interest

Foû Zaŵmē Kēä has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Foû Zaŵmē Kēä was attacked by members of a peasant revolt. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Foû Zaŵmē Kēä lost 212 people, 219 livestock, and 52 buildings. The conflict ended after roughly 137, when members of Foû Zaŵmē Kēä's militia enacted an operation to defend a particular production site from enemy attack. The operation was complicated by the army's activities draw the wrath of formerly neutral parties. The conflict ended with the defense of the production site against a siege, which ended in a stalemate for Foû Zaŵmē Kēä's forces. The war is remembered in legend by Foû Zaŵmē Kēä's bards, historians, and legend keepers.

History